The Fighters: Son of Thunder Read online

Page 8


  "What in all the Hells!" shouted Valkin. His hippog­riff shrieked and stared, closing its claws more tightly around Sungar. Valkin did nothing to discourage the hippogriff as it wheeled about and flew. He looked back, and the behemoth was running after him, the sound of each step rolling off the Crags and crashing like a waterfall. It was gaining on him.

  Valkin yanked the reins, taking his mount higher and higher to escape the colossal beast's reach. When he looked back, the barbarian camp was visible only from the fires burning in the distance. He led the hippogriff into a dive to the left, and as he passed alongside the rampag­ing behemoth, he lit up the night with a lightning bolt that danced between his fingers before streaking to the behemoth's bulky middle.

  Letting out a dull but deafening moan of pain, the lizard's legs collapsed beneath it. It fell to the ground with force that rumbled the entire vale. But it was not dead—far from it—and Valkin could already see the creature straining to rise again. He had, however, slowed the monster, and that gave him his chance.

  "I must be mad," he muttered as he tugged the reins, directing his hippogriff back to the camp.

  * * * *

  Distant rumbles roiled in the distance. Like a thunder­storm crashing all around them, the ground rolled and shook in the Thunderbeast camp. A great mountain of scales rose among the barbarians and was gone and away in a flash, some of the dazed and fallen crushed under its huge feet. Kellin and Ardeth ignored the distraction as they illuminated the night with colorful spells—red and gold shimmers and bursts of magic flying from their fingertips and coursing through the chaotic camp. Kellin did not know what was happening out in the darkness, but she feared for Vell as a lightning blast crackled through the sky in the periphery of her vision.

  The dazed barbarians were beginning to recover around Ardeth, and she tried to finish them with a quick flash of her sword or by sinking her foot into their exposed necks, crushing windpipes. But there were too many, and as her human shield rocked under each new magical assault, the corpse weakened and collapsed into pulp. Cursing, Ardeth pushed free of the barbarian hands that grasped at her slender legs and arms. She made quick leaps in Kellin's direction, her sword at her side. Through the darkness she bounded and wove past the barbarians with strange grace, reaching Kellin too quickly for her opponent to react. Kellin tried to dodge her, but cried out as Ardeth's sword caught her shoulder.

  Kellin stumbled backward, blood spilling down her sword arm. She drew her father's blade from its sheath but could not hold onto it, and it fell to the ground. In the flickering light of the fire, she could see her opponent's pale oval face twisting into a wicked smile, her sword held at the ready, but before Ardeth could finish off her opponent, a strong hand gripped Ardeth's forearm and twisted her around.

  The distant rumbles became closer again, somewhere off in the night.

  Keirkrad's blue eyes bore through Ardeth, staring at her from beneath a layer of scales, the sour stink of his breath washing over her. Silently, he released her forearm and instead clamped onto her shoulders with both hands, squeez­ing with all the magical strength of his altered shape. But Ardeth twisted and slithered within his embrace, freeing her hands just enough to drive her sword into the shaman's magical hide. It sliced deep and embedded. Keirkrad gulped back the pain, but he did not release her. His fingers dug down to her bones, and she let out a high-pitched yelp.

  So intense was Keirkrad's blood fury that he did not feel the breeze of wings beating just above him. He was unprepared for the bolt of magic that struck him from above, battering him into unconsciousness in an instant. Keirkrad's form remained stiff as he collapsed, Ardeth still locked within his embrace.

  As Kellin prepared a spell, Valkin shot a purplish bolt in her direction that exploded as she dived frantically. The blast hurled her backward by more than half a dozen sword lengths. As a number of Uthgardt warriors charged, Ardeth wriggled free of Keirkrad's unconscious grip and grasped Valkin's outstretched hand above her.

  In a single motion he pulled the woman up. She settled behind him on the hippogriff, and it lifted into the night sky just as Uthgardt arrows and hammers sailed in their direction. But with Sungar still in the creature's talons, the warriors dared not strike the hippogriff. The battered tribe could do nothing to stop the beast from flying away, their chief caught in its grip.

  "Do you know anything about this?" Valkin demanded of Ardeth. The ground rumbled again, but he couldn't see the creature that had attacked him as he peered through the darkness. "There's something out there. It's huge, and it almost knocked me out of the sky. What is it?"

  "I think it's what some call a dinosaur," said Ardeth. "Or what that tribe calls a thunderbeast."

  "What's it doing here?" Valkin asked. "We're a long way from Chult."

  "I don't know," said Ardeth, peering over the side of the hippogriff into the darkness beneath them. "Perhaps our captive knows. The whip will tell."

  As the thunder of heavy steps approached behind them, Valkin tugged on the reins. The hippogriff, tired and overburdened, angled upward but gained elevation only gradually.

  "We need to get back to Llorkh alive first," the skymage said.

  "Perhaps we need a distraction," Ardeth suggested. She reached out and stroked his ear gently, a lover's gesture.

  "What kind of distraction?" asked Valkin, curious.

  As an answer, Ardeth delivered a blow to the side of his head with a clenched fist, precisely where she had stroked. It took Valkin's breath, and as he tried to turn, she pummeled him again, knocking him from his place on the hippogriff. The last thing he saw of her was her smiling face as he tumbled down into the darkness.

  Cursing, Valkin mouthed a single command that slowed his fall to a safe speed. But the thunderous steps were get­ting closer, and just as he landed on the grass, something fast-moving and massive emerged from the darkness. Valkin died wondering which spell could save him from being trampled under a behemoth's massive foot.

  Chapter 5

  Geildarr strolled through the halls of his private floor of the Lord's Keep with a stack of books in his arms, headed for his study. As always, he surveyed the artifacts displayed on the walls and his table. He stopped short as he realized that one was missing. A chuckle came from behind him, and he was not surprised to turn around and see red-clad Moritz standing in the hallway. In his hand he clutched a small stone cougar that he was inspecting with little interest.

  "I'll never understand your interest in these things, Geildarr," Moritz said. "I can understand the magical artifacts. They have real power. But cutlery from Athalantar? Coins from Ostoria? Dwarven house decorations from Ammarindar? Mundane, useless relics of failed civilizations—what is the point of those?"

  Geildarr reached out his free hand and snatched the statue away, placing it back on the pedestal.

  "I thought you were in hiding," he said. "Not deeply enough for my taste."

  "You have no idea," said Moritz. "But honestly. Wherein lies the appeal?"

  "I don't have to explain my interests to you."

  "I suppose not," Moritz said, cocking his head, "but you just might need to explain yourself to the inaptly-named Manshoon Prime. You sent one of his precious skymages on a mission that he won't be returning from. That may delay the new caravans across Anauroch considerably."

  "You mean Valkin Balducius is dead?" asked Geildarr. "How?"

  "A lizard stepped on him." Moritz smiled widely at Geildarr's reaction. "Ardeth will explain when she returns. Let me say this—I wouldn't turn my back on that minx for anything. She'll kill someone just to show herself she can."

  "So you were spying on her," Geildarr said. "Why?"

  "You might say I'm acting as an interested spectator in this whole new endeavor of yours. My attention is being rewarded. It's just taken an interesting turn. There's some real power at work here. Magical power. The kind the Zhentarim would like to have their hands on."

  "And the kind Sememmon would like to have too," said Gei
ldarr. "Or at least to keep such a thing away from Zhentil Keep. So why not go find it yourself?"

  "It's not really what I do," said Moritz. "It's more what you do. Why should I do it when I can get you to do it instead?"

  Geildarr slammed down the stack of books on the nearest table with as much force as he could muster and turned on the illusionist, waving an accusatory finger.

  "I don't work for Sememmon! He's nothing now—a pathetic rat hiding in a dark hole somewhere with his elf whore. If you were smart, you'd give him up and look for a different master."

  Moritz's face flushed with rage. "Do you think you can afford to be so arrogant?" The gnome's nose turned as red as his clothes. "You think yourself secure as mayor of Llorkh—so did Phintarn Redblade before you slit his throat. Traitors surround you. The Dulgenhar Conspiracy could have taken this city from you. It took a little girl to save your rulership. You've managed to offend the Zhent lead­ership at exactly the wrong time. You worship the wrong god. And I haven't mentioned the Shadovar, who probably aren't too fond of Llorkh either. I trust you've heard what happened to Tilverton. When the axe—the proverbial axe, not the one sitting in your study—comes down, just who do you expect to save your skin if not Sememmon?"

  Geildarr broke himself away and paced the hallway, cursing loudly as he wondered if there was anything Moritz said that he could refute. "What if..." he muttered. "What if..."

  "You won't be able to sit on the fence much longer, Geildarr," Moritz said. "It's your choice, of course."

  "What if that hobgoblin had never brought that axe to Llorkh?" asked Geildarr, mostly to himself. "What if I hid those clues, forgot all about everything?"

  "Then how will you explain getting a skymage killed while abducting a barbarian chief?" asked Moritz. "You're past burying it now."

  "True, but what if..."

  Moritz tapped his cane twice against the floor. "It says something about you that when faced with a difficult choice, you start thinking of ways to avoid making it. Let me say this—you may be on the verge of finding an artifact that makes all of the items your Antiquarians have pulled from old ruins look like the toys they are. I'll be watching closely to see just what you do with it."

  "And let me guess," said Geildarr. "If I give it to you, you'll reward me richly. Or some other equally vague offer."

  "I couldn't have termed it better myself," Moritz answered. "And while you're speculating, what do you think will happen to you if you should give it to my enemies instead of me?"

  Geildarr stared at him wordlessly. A bead of sweat trickled down his temple.

  "A silent threat is always the most potent. If I learned anything hanging around with Zhentarim all these years, that would have to be it!" Moritz vanished, but his laughter still echoed off the stone walls.

  * * * *

  When the sun rose over Sungar's Camp, it shone down on a shattered people. A quiet haze of disbelief had settled over the camp, now littered with bodies of Uthgardt and wolves, damaged by fire and force, and leaderless. Its bravest blood had been taken away, but why, by whom, and to what place they did not know. The healers attended the many wounded, but much more would be needed to heal the Thunderbeast soul.

  Battle was a way of life for the Uthgardt. It was their primary drive and purpose for being. But usually the enemy was known—an orc horde, a rival tribe—something they could understand. They had no way of knowing who their new enemy was. A bead of light had dropped from the sky and blinded most of them, knocking some into unconsciousness. They couldn't fight such dishonorable tactics.

  Their chief was gone—not dead, but taken. Leader­ship of the tribe fell to his son-in-law, but Thluna was so inexperienced and so young—perhaps even subject to the temptations of the outside world. Already there were whispers that an older Thunderbeast—possibly even Keirkrad, still unconscious from the magical attack—would be a more appropriate choice.

  Kellin awoke with rain drizzling onto her face. Barbar­ian women tended to the wounded all around her. No one would speak to her or accept her offers of help. She walked the camp as an observer, searching for a friendly face but finding none. She bound her own shoulder wound where that foul girl had slashed her, hoping that one of the heal­ers might tend to it properly later on. She asked nearly everyone about Vell, but eventually put pieces together from overheard conversations. No one had seen him, and the thunderous steps had not been heard in the valley since dawn.

  She found Thluna in the center of the camp, clutching his young wife Alaa, her eyes flowing with tears. Thluna stroked her glossy black hair. Kellin placed a hand on Thluna's shoulder and to her surprise, he did not cast her off. Thluna spoke to her in Common, which Kellin guessed Alaa did not know.

  "Her father has been taken," he said. "And I cannot do anything about it. I cannot live up to my responsibilities as a husband, or as a chief's heir." Kellin now saw him not as a strong barbarian warrior and chief to his tribe, but as a scared, confused boy, grappling with things far beyond him. "Who would do this to us?" he asked.

  "Do you know of the Zhentarim?" asked Kellin.

  Thluna raised his head and nodded. "Was this their work?"

  "Perhaps. They're known for their wizards on winged mounts," Kellin said. "And for stirring up local monsters to dislodge or weaken their enemies. They're not often active in the Silver Marches, but they have a stronghold south of the High Forest, in the town of Llorkh."

  "Why are we their enemy," asked Thluna, "when we have scarcely heard of them? What could they want with Sungar?"

  Thluna summoned his strength. "We must do what Sungar was preparing to do," he told Kellin, stroking Alaa's hair. "She won't like it, but I must. Very soon. The Thunderbeast gave us our mission, and we must achieve it."

  "Will you take my aid?" asked Kellin.

  Thluna looked away.

  "Shaman Seventoes lies unconscious across the camp," Kellin said. "And even if he were whole, you are chief and not he."

  "You do not understand," Thluna said softly. "We do not tolerate civilized people. And we do not cooperate with those who shape magic. We know where that path leads."

  Kellin's brow furrowed. She was missing something—something they weren't telling her, something not founded in ancient doctrine but in recent experience.

  "I assure you, there is nothing corrupt about my magic. It does not come from a book—my magic is as innate to me as my ability to breathe."

  Thluna looked at her.

  "You will have my answer soon," he said at length. "We will not be leaving for several days. Our warriors must heal, and we await Vell's return. He is our hope and our prayer. I believe our tribe's survival rests on his shoulders now."

  "That's an awful lot to place on him," said Kellin.

  Thluna closed his arms tighter around his weeping wife. "If he will not save us," he said, "then I cannot imag­ine who will."

  * * * *

  No place on Faerun was more mysterious than the High Forest—or at least it seemed that way to the inhabitants of the North. It was a holdover from ages past when such great woods dominated the face of the world. It held elves, treants, dragons, drow, and only the gods knew what else. Why did it still stand after millennia, with encroaching civilizations all around it, all craving lumber? The High Forest had a way of conquering those who sought to do it harm.

  In the minds of many, the High Forest threatened to swell in the imagination and become the very embodi­ment of the unknown. But there it stood, all too real, and churning out mysteries beyond invention. Though most gave it a wide berth—only a few roads skirted close enough even to see the edge of the trees—anyone living in or traveling through the southern end of the forest knew of the Star Mounts. They could be seen from many places in the North, and it was reckoned that they were almost as tall as the highest peaks of the Spine of the World. Shrouded in cloud and lore, they were perhaps the most tempting secret of the infinite mysteries that the High Forest kept so well.

  These peaks occupied the
thoughts of Llorkh's mayor.

  From the westward balcony attached to his study in the Lord's Keep, he stared in their direction even though they were out of view. Perhaps, he mused, his destiny would be decided there.

  "The Sanctuary," he muttered to himself.

  "What?" asked Ardeth, stepping next to him. "What sanctuary is this?" She was still battered and bruised from her fight in the barbarian camp, but now, with a long rest and some time in Geildarr's private baths, she was recovering.

  "Sanctuary," he repeated with a smile. "All of our hard work may be realized in that little word. Come." He led her down the hallway to his study, where the axe still rested on his desk amid stacks of books and papers. He snatched up a note containing the details from one of his divination spells.

  "I had almost given up when this came to me in a spell. It'll be interesting to see what Kiev can extract from the chieftain, but perhaps capturing him was unnecessary." He held the parchment out to her and she read:

  Blood flows from the heart of secrets, where shepherds tend to scales. The axe is the key that pulls back the false and reveals the old Sanctuary in Vision's long shadow. The brave shall find the forgotten source.

  Geildarr couldn't stop beaming.

  "What does it mean?" asked Ardeth.

  "It's simple," he said, grasping a book and flipping to a faded sketch of the Star Mounts. Each peak was marked with human and elf names. On the far right was a mountain labeled Mount Vision.

  "Here," Geildarr said, pointing his finger. "This Sanctu­ary lies somewhere in the vicinity of Mount Vision. More importantly, the Star Mounts are the source of the Heart-blood River." He quoted, " 'Blood flows from the heart of secrets.' Whatever it is we're looking for, it should be near here." He poked the diagram with his finger.

  "But shepherds tending to scales," asked Ardeth. "What riddle is this?"

  "Perhaps it's more literal than that," Geildarr said. "Tyrrell said that the Thunderbeasts worship a behemoth, a great lizard of legend. And what attacked you may be the same, or some godly incarnation of the same."